package model

type PlayerAttrBackup struct {
	MLevel int
	MExp int
	MHp int
	MMaxHp int
	MMoveSpeed int
	MNBagNum int
	MNStoreNum int
	MNModelId int
	MNMountId int
	MNKillPoint int

	MMoney int
	mNStr int
	MNSpr int
	MNCon int
	MNAgi int
	MNPointRemain int
	MNSkillPoint int
	MNStory int
	MNEquipEssence int
	MNXianYuan int
	MNArenaMoney int
	MNPrestige int
	MNBetIntegral int
	MSoulEssence int
	MCardEssence int

	MNRehpSpeed int
	MNReMpSpeed int
	MNAttPhysics int
	MNAttMagic int
	MNDefPhysics int
	MNDefMagic int
	MNHit int
	MNMiss int
	MNCritic int
	MNCriticResist int
	MNCritInc int
	MNCritReduce int
	MNThrough int
	MNPatty int
	MNCriticalHit int
	MNStrDefuse int
	MNDamageInc int
	MNDamageReduce int
	MNExtraHit int
	MNExtraMiss int
	MNExtraCritic int
	MNExtraCritiResist int
	MNExtraThrough int
	MNExtraPatty int
	MNRage int
	MNStrikePoint int
	MNAttSpeed int
	MNAttCold int
	MNDefCold int
	MNReduCold int
	MNAttFire int
	MNDefFire int
	MNReduFire int
	MNAttLight int
	MNDefLight int
	MNReduLight int
	MNAttPoision int
	MNDefPoison int
	MNReduPoison int

	MNOwnerId int
	MGuidCurrentPet int
	MBankMoney int
	MBindBankMoney int
	MNVipExp int
	MNOfflineExp int
	MGuildId int64
}
